- User is presented with a trauma patient with multiple injuries in the Emergency Department: Injury sustained from an explosion
- Uses objects in room to treat those injuries
- Order of treatment as per trauma protocol is defined by the injuries - the user(s) experience a change in the vital signs of the patient at a defined rate determined by the users care action.
- Keep the patient alive
- Identify all the injuries and treat all injuries
- Send to the correct next treatment location
- Airway injury
- Internal bleeding injury
- Hemorrhaging injury
- Cut Wounds
- Covid-19 PPE RED, YELLOW and WHITE
- Head Trauma
The user is presented with a virtual patient where a standard physical exam is possible, including pupils that react to light, tympanic membrane exam, breathing (chest rise/fall), breath sounds, heart sounds, bowel sounds, pulse that can be felt at neck/wrists/groin/feet, patient moans in pain when player interacts with region with respective injury, shows a normal/abnormal fast ultrasound exam, can vomit, bleed, and responds to simple verbal commands.
The interactive vital sign monitors respond/react through correlating injury modules that include airway injury, pneumothorax, hemorrhage, extremity injury, and internal bleeding.
Incorporation of supporting characters – a Nurse and/or Medic that respond to directives through simple verbal commands and assist with aspects of the simulation.
The virtual medical devices include: Oxygen Mask, Endotracheal Tube, Laryngoscope, Nasal Airway, Suction Catheter (Yanker Suction Catheter), Ambu Bag, Needle Decompression Device, Scalpel, Hemostat, Chest Tube, Gauze (Combat Gauze Packing), IV Catheter x3, Intravenous Fluid Bag (Normal Saline), IV Tubing (from Fluids, Blood to Intravenous line in arm), Blood Cooler (With Blood Products Bag inside), Interosseous Drill/Interosseous Needle, Tourniquet, C-Collar, Splint (SAM Splint), Trauma Shears, Blood Pressure Cuff (hanging of monitor or by crash cart), Cardiac Monitor Leads (5 Colors), O2 Saturation Probe, Otoscope, Ultrasound Probe, Pelvic Binder, Glove Box/PPE, Boxes With Labels, Medicine, Blanket/Sheet, Betadine Swabs, Stethoscope, Tablet for Lab/Imaging review, and Cardiac Arrest/Defibrillation Pads.
Animations are triggered by objects being placed in the respective location close to the patient includes: Putting on Gloves, Depiction of the initial Accident that Caused the Injuries, Tourniquet Placement, take an X-Ray, Intubation, Needle Decompression of Pneumothorax, Oxygen Mask Placement, Ambu-Bag Use, Intravenous Line Placement, C-Collar Placement, Leg Splinting, Nasal Airway Placement, Clothing Removal, Intravenous Fluid/Blood hanging/initiation, Blood Product Initiation, Blood pressure cuff placement, Cardiac Monitor Placement, O2 Saturation Probe Placement, Pelvic Binder Placement, Interosseous (I/O) Needle Placement, Cardiac Arrest Pad Placement, Chest Tube Insertion, Cricothyrotomy Placement, and Central Line Placement.
A display for use throughout the simulation allows for order entry, lab retrieval, review of the radiology results, and the selection for the final disposition of the patient.