Features

Overall

  • User Presented with Trauma Patient in ED (Multiple Injuries): Injury while in Car accident
  • Uses Objects in Room to Treat Those Injuries
  • Order of Treatment Defined by Injuries - Decrease Vital Signs at Set Rate
  • Goal
    • Keep the Patient Alive
    • Send to the Correct Next Treatment Location
    • Identify All the Injuries and Treat All Injuries

 

Injuries

  • Airway injury
  • Pneumothorax
  • Internal Bleeding Injury
  • Haemorrhaging Injury

 

Summary

The Virtual ‘Emergency Room’ will include a procedure table, crash cart, supply wall, and vital signs monitors.

The virtual medical devices include: Oxygen Mask, Endotracheal Tube, Laryngoscope, Nasal Airway, Suction Catheter (Yanker Suction Catheter), Ambu Bag, Needle Decompression Device, Scalpel, Hemostat, Chest Tube, Gauze (Combat Gauze Packing), IV Catheter x3, Intravenous Fluid Bag (Normal Saline), IV Tubing (from Fluids, Blood to Intravenous line in arm), Blood Cooler (With Blood Products Bag inside), Interosseous Drill/Interosseous Needle, Tourniquet, C-Collar, Splint (SAM Splint), Trauma Shears, Blood Pressure Cuff (hanging of monitor or by crash cart), Cardiac Monitor Leads (5 Colors), O2 Saturation Probe, Otoscope, Ultrasound Probe, Pelvic Binder, Glove Box/PPE, Boxes With Labels, Vial  - Medicine (generic, with easy to change label), Blanket/Sheet, Betadine Swabs, Stethoscope, Tablet for Lab/Imaging review, and Cardiac Arrest/Defibrillation Pads.

The virtual patient will have a normal physical exam including pupils that react to light, tympanic membrane exam, breathing (chest rises/fall), breath sounds, heart sounds, bowel sounds, pulses that can be felt at neck/wrists/groin/feet, that moans in pain when player interacts with region with respective injury, shows a normal/abnormal ultrasound fast exam, can vomit, bleed, and will respond to simple verbal commands.

The interactive vital signs monitors will respond/react through correlating injury modules that may include airway injury, pneumothorax, hemorrhage, extremity injury, burn injury, and internal bleeding.

Incorporation of supporting characters – a Nurse and/or Medic that respond to directives through simple verbal commands and assist with various simulation aspects.

Simple animations that are triggered by objects being placed in
the respective location close to the patient that may include: Xray Obtainment, Needle Decompression of Pneumothorax, Tourniquet Placement, Intravenous Line Placement, C-Collar Placement, Leg Splinting, Nasal Airway Placement, Oxygen Mask Placement, Clothing Removal, Intravenous Fluid/Blood hanging/initiation, Blood Product Initiation, Blood pressure cuff placement, Cardiac Monitor Placement, O2 Saturation Probe Placement, Pelvic Binder Placement, Interosseous (I/O) Needle Placement, Cardiac Arrest Pad Placement, Putting on Gloves, depiction of an initial Accident that Causes these Injuries, Intubation, Chest Tube Insertion, Cricothyrotomy Placement, Central Line Placement, and Ambu Bag Use.

Display for use throughout the simulation that allows order entry, lab retrieval, reviewing radiology results, and selecting the final disposition of the patient.