Similar to a pilot’s flight simulator, the Trauma Simulator is a free-play virtual reality training platform capable of training medical personnel through dynamic physiologic responsive simulations that allow decision-training without an instructor.


Multiplayer mode allows up to 200 people simultaneously to participate in caring for the patient, or for an observer to facilitate and view the users actions in virtual reality.


The system tracks when a learner identifies an injury and their time to critical interventions. Therefore, the user can practice and receive feedback on advanced trauma life support (ATLS) and tactical combat casualty care (TCCC) repeatedly without an instructor being present.


The primary focus is decision training with the top battlefield killers: airway obstruction, tension pneumothorax, and hemorrhage for ROLE III facilities when to initiate a blood transfusion, place a chest tube, or complete a cricothyrotomy.

Two years ago, Madigan Army Medical Center’s Emergency Medicine Research Department initiated a project to create a realistic trauma simulator in virtual reality. University of Washington School of Medicine Postdoctoral Fellow, Dr. Paul Keire and Rigas Stradins University Dr. Jevgenijs Kravcuks were instrumental in the development of the trauma management and anatomy aspects of the product. While the company has grown since then, the team contains military physicians, health technology experts, and developers from some of the top institutions in the world. 

Trauma Simulator has been presented at multiple locations, including the Special Operations Medical Scientific Assembly
(2019), Military Health Science Research Symposium (2019), American College of Emergency Physicians Scientific Assembly (2019), Joint Services Symposium Emergency Medicine (2019) and DHA Strategic Simulation Summit (2019).



Multiplayer mode allows up to 20 people simultaneously per ER bay to participate in caring for the patient, or for an observer to facilitate and view the users actions in virtual reality.


Enables individual training for all level medical providers with Oculus Quest headset, does not need an instructor to be present, and everything fits inside a backpack.


The virtual reality system is designed as a scalable system to allow a wide variety of future case combinations, procedures and incorporation into multiple treatment environments.

Partners and Clients


We are incredibly happy with what we have achieved with TATRCs backing, our team’s hard work, and the vendor's support. We feel this shows how autonomous virtual reality simulation presents an achievable solution that can improve military medical training and readiness.

CPT Kyle Couperus, BSN, MD Research Director at the Madigan Army Medical Center

The Ministry of Defence of the Republic of Latvia sees tangible value in developing a VR training simulator for use in medical training by offering innovative and interdisciplinary educational tools. Moreover, developing interoperability ensures the longevity of the system in the long term by enabling new capabilities and being able to build upon the existing platform. This would significantly broaden the appeal and applicability of the entire system.

Martins Paskevics, Undersecretary of State for Logistics, Ministry of Defence of the Republic of Latvia

After having been exposed to the main features of your virtual reality simulator I see its great
potential in bringing new quality and a wide array of various situations, sometimes rarely
available in real life, into the medical emergency treatment training. Saving scarce resources
is, of course, a very important aspect of your approach.

Jan Stejskal Senior Expert Strategy and Concept Development Defence Policy and Strategy Division Ministry of Defence of the Czech Republic